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- ╒════════════════════════════════════════╕
- │ ONE │
- ╘══╤══════════════════════════════════╤══╛
- │ │
- │ │
- │ Dean Software │
- │ 4914 78th Avenue │
- │ Hyattsville, MD 20784 │
- │ │
- │ │
- │ │
- │ (301) 577-1902 Voice │
- │ │
- │ │
- ╘══════════════════════════════════╛
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- INTRODUCTION
-
- Copyright 1994 by Dean Software. All rights reserved. No
- portion of this publication or program may be reproduced,
- photocopied or transmitted; nor may it be leased, translated,
- disassembled, decompiled, altered, or modified in any manner
- except as provided by the license below. Any violation of
- these terms by the user constitutes immediate termination of
- the license as provided below.
-
- ONE is a copyrighted program and is protected under the
- United States Copyright Law and various International Treaty
- provisions. It is offered "as is" for personal use, testing,
- and evaluation. We make no claim as to the program's
- suitability for any specific purpose and shall not be held
- responsible for any consequential damages that may possibly
- occur through the use or misuse of the program.
-
- Your first use of ONE constitutes your agreement to the
- following provisions:
-
- Shareware License: A limited license at no charge is granted
- to all to use, test and duplicate in its entirety the copy of
- ONE you received for no more than 30 calendar days.
- Thereafter, if you did not license ONE directly from us,
- you must either pay the license fee to continue to use
- ONE or immediately cease all use of ONE. You will be in
- violation of this limited license agreement if you use
- this version of ONE for more than 30 days without paying
- the license fee. By your reading of this license and/or use of
- the software, you agree to adhere to the terms set forth
- herein. If you disagree with the terms set forth herein, you
- must immediately cease all use of this software and you must
- immediately destroy all copies of this software and
- documentation currently in your possession.
-
- License: Upon payment of the registration fee, we will grant a
- non-exclusive license to use ONE by one person regardless
- of whether the license is owned by the person or by a business
- (the "licensee"). Licensed copies of ONE may be kept only
- on computers actually used by the licensee.
-
- Disclaimer of Warranties. We make no claims as to the
- suitability of ONE for any specific use. We disclaim any
- and all warranties, express or implied, oral or written,
- including any implied warranties of merchantability or fitness
- for a particular purpose.
-
- Limitation of Liability. In no event shall we be liable for
- any damages whatsoever arising out of the use of ONE,
- including, and without limitation, any direct, incidental or
- consequential damages.
-
-
-
-
-
- [ 02 ]
-
- The user is granted a license to distribute the program as
- he/she received it to anyone he/she sees fit to do so provided
- the original files are complete and unaltered in any way.
- ONE may not be "resold" by Shareware distributors for a
- cost exceeding $5.00. The Shareware distributor should have a
- notice prominently displayed in their advertisement stating
- that the programs they distribute are copyrighted by others
- and by paying the Shareware distributor a fee to purchase the
- disk does not constitute the registration of the program.
-
-
-
- Section 1. GENERAL
-
-
- 1.1 SYSTEM REQUIREMENTS.
-
- ONE will run on almost any minimal system configuration,
- although an EGA or VGA display is necessary.
-
-
- 1.2 BASIC HARDWARE AND SOFTWARE RECOMMENDATIONS
-
- As noted earlier, the program has been operated on several
- systems with varying degrees of performance. Although designed
- for optimum performance on today's newer systems, the program
- will nonetheless function on older machines.
-
- 1.2.1 The minimum hardware configuration is as follows:
-
- o - 256K random access memory (RAM)
- o - Sufficient hard disk space
- o - One 360K double-sided, double-density or
- 1.2 megabyte high-density 5.25" disk drive
- or
- One 720K double-sided, double-density or
- 1.44 megabyte high-density 3.5" disk drive
- o - Color (EGA or VGA; preferably, VGA) display
-
- 1.2.2 The minimum operating system is:
-
- MicroSoft Disk Operating System (MS-DOS) 3.30 or higher.
-
-
-
- Section 2: GETTING STARTED
-
-
- 2.1 SYSTEM BASICS.
-
- Simply follow the onscreen prompts when playing ONE. See
- Section 1 for system requirements. ONE is a simple, text-
- oriented game and demands little system overhead.
-
-
-
-
- [ 03 ]
-
- 2.2 PROGRAM INSTALLATION.
-
- Installation is as simple as copying all files from the
- distribution diskette(s) to your hard drive, (in the sub-
- directory of your choice), and unzipping all files. Any .ZIP
- files MUST be unzipped with PKUNZIP, Version 2.04g or higher.
- (In some cases you may receive a self-extracting file with an
- .EXE extension instead of a .ZIP file. If so, simply copy this
- file to your hard drive sub-directory of choice and extract
- the files by typing the file name. You may delete the original
- file from the sub-directory once the files have been
- extracted. Be careful not to destroy the original self-
- extracting file, wherever it may be located.)
-
- When completed, you will have the following files in your
- selected sub-directory:
-
- ONE100.COM <-- The main executable
- ONE100.DOC <-- This file
- ORDER.DOC <-- Order form for Registered versions
-
- Once all files have been unzipped or extracted, simply type
- ONE100 to begin the program. You may print either of the
- .DOC files to the printer (LPT1) by using the DOS command
- below at the DOS prompt:
-
- TYPE ONE100.DOC > PRN
- or
- TYPE ORDER.DOC > PRN
-
- Both .DOC files are standard ASCII text files and may also be
- browsed or printed with any text editor or any word processor
- which is capable of handling text files.
-
-
- 2.3 THE GAME PARAMETERS SCREEN
-
- This screen allows you to set the parameters used during game
- play. There are four parameters you may set as follows:
-
- PLAYER'S NAME (registered version only) - Enter your name here
- (up to 10 characters). If you hit the ENTER key at this point
- the game will automatically refer to you as "Player 1" during
- play (you are always "Player 1" the in unregistered version).
-
- PAUSE INTERVAL - Use this option to adjust the pause interval
- (in seconds) used during message displays. This can be useful
- for slowing down the messages on faster systems. Entering
- a 1 gives the shortest pauses, 9 gives the longest. We
- suggest you start with 3 (the default) until you are familiar
- with playing this game.
-
- NUMBER OF POINTS IN GAME - Use this option to set the number
- of points that will end the game. Remember, as soon as ANY
- player reaches this point value, the game is over and the
- player with the lowest score wins.
-
- [ 04 ]
-
- VERIFY CARDS PLAYED (registered version only) - Enter a Y here
- to activate the messages to verify each card before it is
- played. You are given the opportunity to verify the card and
- change your mind if you wish. Enter a N here to disable the
- messages. This is especially helpful for new players, but the
- game is generally played faster if this feature is disabled.
- (Unregistered version is always a Y and cannot be changed).
-
- BEEP WHEN CARD IS PLAYED - Enter a Y here to have the program
- beep whenever a card is played onto the DISCARD pile. This is
- especially helpful if you have the PAUSE INTERVAL set to a
- lower number and the game is playing quickly. Enter a N here
- to turn the beep off.
-
- PARAMETERS OKAY - Enter a Y here to accept the parameters as
- entered above. Enter a N here to reenter the parameters.
-
- DO YOU WISH THE MOUSE TO BE ACTIVE (registered version only) -
- Enter a Y here if you wish to use the mouse - otherwise the
- mouse driver is deactivated. (This option defaults to N in the
- unregistered version and cannot be changed).
-
-
- 2.4 KEYS TO KNOW
-
- Simple, single keystroke commands are used to play ONE.
- Messages are displayed in the communications box in the lower
- right-hand corner of the screen. Here is a list of valid
- keystrokes and functions:
-
- X - (not shown on any menu) - "Boss" key. This is a "hot" key
- that is available at all times. If you hit "X" at any time, a
- "Boss" screen is presented; that is a screen that looks like
- an ordinary DOS prompt. Strike any other key to restore the
- game and resume from that point.
-
- F1 - displays the HELP screen - this is available at any time.
- (EXCEPT in the SCORES screen)
-
- F2 - displays SCORES in the Score Table for the current match.
- This is available at any time. (EXCEPT in the HELP screen)
-
- Available ONLY during Player's turn:
-
- D - DRAW, draws one card. If you cannot play a card, you must
- draw at least one card. If you can then make a play, fine -
- otherwise you must pass (see PASS function below and RULES OF
- THE GAME section). PLEASE NOTE: No player can hold more than
- 18 cards in his hand at any one time - if you have 18 cards
- and cannot make a play, you MUST pass.
-
- P - PASS, pass your turn. If after you have DRAWN at least
- one card you still cannot play, you must pass (see DRAW
- function above and RULES OF THE GAME section).
-
-
-
- [ 05 ]
-
- O - ONE, declare ONE on this play. All players must declare
- ONE before they play the second to the last card in their
- hand. If you are down to two cards in your hand, you must
- make the ONE declaration BEFORE you play your second to the
- last card, otherwise you are penalized for not declaring (see
- RULES OF THE GAME section).
-
- Q - QUIT, terminates the game.
-
- Available only during COLOR SELECTION phase of Player's turn:
-
- Use these keys to select a color after playing a Wild or Wild
- Draw 4 card:
-
- B - Blue
-
- G - Green
-
- R - Red
-
- Y - Yellow
-
- TO PLAY A CARD: Type in the number of the card you wish to
- play. If you have more than 9 cards in your hand and wish to
- play a card that is numbered less than 10, you must include
- the preceding zero (i.e., to play card 7, type "07").
-
-
- 2.5 RULES OF THE GAME
-
- ONE is an Uno-like game and adheres to the rules as outlined
- below:
-
- OBJECT: Points are scored by ridding yourself of all cards in
- your hand before your opponents. Point values of cards left
- over in your hand are added to your score at the end of the
- hand (whenever someone "goes out" by playing all of their
- cards until none remain in their hand). You win the game by
- having the lowest overall score whenever someone's score
- reaches or exceeds the game point score (500 points is the
- default, you can set this in the parameter screen to whatever
- you want).
-
- IN THE DECK THERE ARE:
-
- 19 Blue cards - 0-9, 19 Green cards - 0-9, 19 Red cards - 0-9,
- 19 Yellow cards - 0-9, 8 Draw Two cards - 2 each in blue,
- green, red and yellow, 8 Reverse cards - 2 each in blue,
- green, red and yellow, 8 Skip cards - 2 each in blue,
- green, red and yellow, 4 Wild cards and 4 Wild Draw Four
- cards.
-
- ONE IN SUMMARY: Each player is dealt 7 cards with the
- remaining ones placed face down to form a DRAW pile. The top
- card of the DRAW pile is turned over to begin a DISCARD pile.
-
-
- [ 06 ]
-
- The first player has to match the card in the DISCARD pile
- either by number, color or word. For example, if the card is a
- red 7, the player must discard a red card or any color 7. Or,
- the player can throw down a Wild card. If the player doesn't
- have anything to match, he must pick a card from the DRAW
- pile. If he can play what is drawn, great. Otherwise, the
- player passes and play moves to the next person.
-
- When you have two cards left and are about to play one,
- leaving only one card in your hand, you must declare ONE
- (signifying that you have only one card remaining in your
- hand). Failure to do this results in your having to pick two
- cards from the DRAW pile. This is, of course, if you get
- caught by the other players (and you ALWAYS get caught by the
- computer players!)
-
- Once a player has no cards left, the hand is over. Points are
- scored and the next hand is dealt. That's ONE in summary.
-
- CHOOSING A DEALER: Every player is dealt a card. The person
- who is dealt the highest number card deals. "Word" cards don't
- count. Player to the left of the dealer starts play.
-
- STARTING THE DISCARD PILE: If a word card is the first card
- turned over from the DRAW pile, this is what happens:
-
- Wild Draw Four - It's put back in the deck and another one is
- chosen.
-
- Wild Card - The player to the left of the dealer chooses a
- color then plays.
-
- Draw Two Card - The player to the left of dealer must pick two
- cards and then play moves to the next player.
-
- Reverse Card - The dealer plays first, but play then goes to
- the right instead of left.
-
- Skip Card - The player to the left of the dealer is skipped
- and play moves immediately to the next player.
-
- WHAT "WORD" CARDS MEAN:
-
- Draw Two Cards - When this card is played, the next person to
- play must draw 2 cards and lose his turn.
-
- Reverse - Reverse direction of play. Play to the left becomes
- play to the right, and vice versa.
-
- Skip - The next player to play loses his turn and is
- "skipped".
-
-
-
-
-
-
- [ 07 ]
-
- Wild Card - This card can be played on ANY card. The person
- playing the card calls any color to continue play, including
- the one presently being played if desired. A Wild card can be
- played even if the player has another playable card in his
- hand.
-
- Wild Draw Four Card - This is the best, the nastiest, the most
- tricky card to have. Not only does the player get to call the
- next color played, but the next player has to pick 4 cards and
- lose his turn. You can only play this card when you don't have
- a card in your hand that matches the COLOR of the card
- previously played. (A player may have a matching number or
- word cards of a different color in his hand and still play his
- Wild Draw Four card).
-
- ENDING THE GAME: The game is over when one player plays his
- last card. If the last card is a Draw Two or Wild Draw Four
- card, the next player will draw the two or four cards. These
- cards are counted when points are totaled.
-
- When the DRAW pile is depleted and no one has gone out, the
- cards are reshuffled and the play continues.
-
-
- 2.6 SCORING
-
- SCORING: At the end of the game, when one player has played
- his last card, the other players get points for each card left
- in their hand, as follows:
-
- All cards 0-9 - Face Value
- Draw 2 - 20 points
- Reverse - 20 points
- Skip - 20 points
- Wild - 50 points
- Wild Draw 4 - 50 points
-
- The WINNER is the person with the lowest score when the game
- total points are reached (see GAME PARAMETERS SCREEN section).
-
-
-
- 2.7 USING THE MOUSE (registered version only)
-
- Using the mouse simplifies the game and generally makes
- playing faster. Please note that if you do make the mouse
- active you may still use the keyboard also.
-
- The grey "buttons" in the upper left-hand corner of the screen
- may be clicked on with the left mouse button during Player 1's
- turn to select those functions.
-
- During Player 1's turn you may also use the mouse for the
- following manner:
-
-
-
- [ 08 ]
-
- For the DRAW, PASS, ONE and QUIT functions in the
- communication box, simply click on the desired word with the
- left mouse button to select that function.
-
- You may click on the "YES/NO" boxes in the communication box
- when they are presented to you with the left mouse button.
-
- Click on the desired color box with the left mouse button when
- they are presented to you for new color selection after
- playing a Wild or Wild Draw 4 card.
-
- You may also click on the DECK with the left mouse button to
- DRAW a card.
-
- You may PASS by clicking the right mouse button anywhere on
- the screen if you have already previously DRAWn a card.
-
- Press the middle mouse button (3-button mouse) OR the left and
- right mouse buttons simultaneously (2-button mouse) to pull up
- the "Boss" screen. (See KEYS TO KNOW section above)
-
- At any point where you may STRIKE ANY KEY to continue, you may
- press any mouse button instead if desired.
-
-
-
- 2.8 REPORTING ERRORS OR DISCREPANCIES
-
- Every effort has been made to ensure that the product you
- receive is free from errors or bugs. Should you have a problem
- that is related to the program, please contact us at the
- address below. To improve the playability of our products, we
- gladly accept any suggestions or ideas for improvements to the
- program. You may contact us at:
-
- Dean Software
- 4914 78th Avenue
- Hyattsville, MD 20784
- (301) 577-1902 Voice
-
-
-
- 3.0 TRADEMARK ACKNOWLEDGEMENTS
-
- PKUNZIP is a registered trademark of PKWARE, Inc.
-
- MS-DOS is a registered trademark of Microsoft Corporation.
-
- UNO is a registered trademark of Mattel Corporation.
-
- Other products and marks mentioned in this documentation are
- trademarks or registered trademarks of their respective
- owners.
-
- This documentation is copyrighted (C) 1994 by Dean Software
- - all rights are reserved.
-
- [ 09 ]
-
-